Gaming is not only the most popular form of entertainment in Europe as well as many other places worldwide, but also a major driver of innovation: Big Data started with gaming GPUs (Graphic Processing Units); Robots play soccer; and Google’s AI plays (and, in 2016, wins) against the Grand Master of “GO” – a highly complex board game.
Gamification is the application of game-playing elements in other areas of activity. The afternoon session of this year’s ARIT is all about creating knowledge (“Wissen schaffen”) through gamification.
Lindsay Grace, Director, American University Game Lab and Studio
John A. Main, Program Manager – Defense Sciences Office, Defense Advanced Research Projects Agency (DARPA)
Jennifer McNamara, Vice President, Break Away Games
Konstantin Mitgutsch, Founder, Playful Solutions I Research Affiliate, MIT Game Lab | Red Bull Mind Gamers
Maria Schneider, Co-Founder, Dynofit, Inc
Andre Thomas, Lecturer, Department of Visualization, Texas A&M University